Correctly render delta
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1 changed files with 1 additions and 1 deletions
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@ -37,7 +37,7 @@
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renderFrameRate(delta);
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const moveDistance = 100 / delta;
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const moveDistance = 1 * delta;
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spritePos[0] += moveDistance * xFlip;
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spritePos[1] += moveDistance * yFlip;
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