Correctly render delta

This commit is contained in:
pfych 2024-08-23 17:39:25 +10:00
parent 015faf5d40
commit 2fb5c22a54

View File

@ -37,7 +37,7 @@
renderFrameRate(delta);
const moveDistance = 100 / delta;
const moveDistance = 1 * delta;
spritePos[0] += moveDistance * xFlip;
spritePos[1] += moveDistance * yFlip;